The Editor Known as Mr. Deathrealm. Author of The House at Black Tooth Pond, Blue Devil Island, Dark Shadows: Dreams of the Dark (with Elizabeth Massie), and many others. Feed at your own risk. Note: Stephen Mark Rainey is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for the author to earn fees by linking to Amazon.com.
Friday, April 12, 2024
New Interview Live at Cemetery Dance Online
Thursday, February 8, 2024
Number 1 and Driving High
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| Fun sign in the bathroom at the smokehouse |
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| Looking down at Rocky Mount from "Rocky Top" |
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| One of the crevices I explored along the cliff face |
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| Old Dude at "Rocky Top" on Christmas Day, 2011, photo by Ms. B. |
Tuesday, September 26, 2023
Less Than a Month to Deathrealm: Spirits!
Tuesday, April 11, 2023
It’s Official! DEATHREALM: SPIRITS
Sunday, May 15, 2022
A Graveside Chat with Glynn Owen Barrass
Glynn Owen Barrass is a hugely prolific writer and editor, particularly in the field of Lovecraftian literature and gaming. He graciously agreed to share some of his wit, wisdom, experience, and news with A Graveside Chat. Buckle up!
GC: You have an impressive body of work and have worn numerous hats — from writer of short stories to editor/co-editor of anthologies, to author of role-playing games. Do you enjoy any of these particular disciplines more than the other? Have you written any novels? Is novel writing an endeavor that appeals to you?
GOB: Why thank you! Many people don’t know that I’ve also written poetry. This was early in my career, and I found short story writing more enjoyable. In answer to your question, short story writing will always be my greatest love. The satisfaction of putting word to page, the completion of a story and seeing it published, it’s second to none. Not that I don’t love the other two mediums. Working on role-playing games is similar to story writing, but is a different kind of challenge. When writing gaming material, you have to consider what your protagonists will do, unlike with fiction where they have a clear path. And as they’re given life to by your players, they quite often do the unexpected! It’s great fun creating a world that players will experience, interact with, and quite possibly get killed by!
With the editorial side of things, there’s the excitement of seeing what the authors create from the anthology theme, the pleasure of reading their story, and in the case of an open call anthology (rather than closed), getting to choose the stories that fit the theme best, which stories complement one-another in the anthology as a whole. I’ve written some novellas, but nothing nearing novel length (yet). I guess one day a short story or novella will keep on going till I have to accept it’s going to become a novel!
GC: Much of your work either ties into or is inspired by H.P. Lovecraft’s work. What draws you to this particular sub-genre, if we should call it that? Do you tend to write tales that fit into specific Lovecraftian lore — i.e., the myriad conventions of the Cthulhu Mythos — or are you more inclined to draw on the concepts that inspired those conventions and veer off into your own territory? (Or both, perhaps?)
GOB: When I discovered Lovecraft’s fiction in my early teens, it was a style of writing and imaginative fiction the likes of which I’d never encountered. His fiction stuck with me as a reader, and years later, as a writer. I guess what really attracts me to the Cthulhu Mythos is the pantheon of strange and dreadful entities, the intricate, hidden web they created throughout the history of humanity and the aeons before that. I write a mixture of traditional lore and my own writing conventions, with primarily modern day Cthulhu Mythos tales, and some set in the Cyberpunk sub-genre. One creation I should mention is my female Occult Detective Cassandra Bane. Her tales are certainly a hybrid of the traditional and my own fictional territory. Noir-style adventures in contemporary, crime-infested cities, including of course, the eldritch horrors from beyond.
GC: You have collaborated with author/editor Brian Sammons on numerous occasions. Do you have a favorite project that you both worked on? What drew you into this collaborative relationship? Do you have more projects on the drawing board together?
GOB: Yes, Brian and I have done a lot together! We’ve co-edited anthologies, co-written short stories, and also worked together on the Call of Cthulhu role-playing game. As for a favourite project, that may be the most difficult question so far! We’ve co-edited nine anthologies together, soon to be ten, and written two large campaigns for Call of Cthulhu. My favourite anthology is either Steampunk Cthulhu or Eldritch Chrome. It’s difficult to choose! Both books were entirely unique at the time of release, the subgenres of Cthulhu Mythos/Steampunk, and Cyberpunk Cthulhu, untouched as anthologies. We put a lot of love into both, as did our amazing and talented authors.
Another project we worked on, for Call of Cthulhu, is A Time to Harvest. Brian created this huge campaign with in-depth information regarding one of the Cthulhu Mythos’s most sinister races, (the Mi-go) and asked me to help complete it. The publisher liked the campaign so much, they used it as an organized play campaign for Call of Cthulhu.
We met on social media, me being a fan of his gaming and anthology work. We began talking about themed anthologies we’d like to see, and our first book, Eldritch Chrome, was born. We are currently working on a Murder Mystery/Cthulhu Mythos anthology for PS Publishing, and also a new book, the details of which we’re keeping quiet, for now!
GC: Do you enjoy role-playing games yourself? Any particular favorite games?
GOB: I played a lot more games when I was younger, such as Advanced Dungeons & Dragons, Runequest, and Traveller. My favourite back then, and now, and this may come as no surprise, is Call of Cthulhu. When Call of Cthulhu first appeared in the game shops it was something else, so different from the fantasy and sci-fi games we were playing. Gangsters, molls, professors, and dilettantes battling alien god and monsters. It was amazing.
GC: Insert your own question here. Whatever topic, have your say. Anything you want — or have wanted — to share, go for it!
GOB: The Cthulhu Mythos has brought so many writers together, and we’ve formed grand friendships as a result. Cthulhu is everywhere now, in books and games, toys and TV and movies... I couldn’t be happier. In some ways, I guess Lovecraft’s Cthulhu Cult managed to take over the world just as he envisioned, with just a little less howling and madness!
GC: Thanks so much for sharing your time and news. Most appreciated!
Visit Glynn Owen Barrass’s website at batglynn.webs.com/
Sunday, September 19, 2021
Whirlwind!
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| A lovely cache guardian at "Chapel Hill History Lesson" |
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| A dapper Ms. B. on the Bolin Creek Trail in Chapel Hill |
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| The old homestead at the Rich Fork Nature Preserve in High Point |
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| Natalie and Old Rob look on as Scott tries to stop the brain from leaking out. Not sure it worked, Scott. |
Friday, July 9, 2021
Overnight Takes a Long, Long Time
Monday, April 2, 2018
Diverse Voices
If you have ever read any of the work I have produced, whether as writer or editor, you have almost certainly picked up on the fact that a large percentage of it is related, directly or tangentially, to the good ol' Cthulhu Mythos; or, at the very least, that it is rooted in the supernatural, the occult, the outré in its countless permutations. In fiction, above all things, the Weird Tale has been my chosen oeuvre. Now, the greater share of both aficionados and writers of the Weird Tale has typically been the human male, and while things have changed in that regard, even since I started getting paid for my writing in the mid 1980s, as near as I can tell with these aging eyes, it still holds true. I will confess to you that, at least in those early days of my editing career, diversity—most notably in regard to female writers—was not a huge consideration in my mind, simply because I never felt the works I produced were aimed at an audience beyond what might be called the stereotypical. In my editorial experience, I tended to select the works I felt best represented the theme or tone of the book or periodical as a whole, without regard to the identity of the writer. End of story.
Well, actually, not. The current "discussions"—a term I toss out with no little irony—have served to crystallize certain personal ideas and observations that evolved over many years in this business. First of all, I'll toss out a few stats, just as background (and bear in mind that these are not hard numbers but estimations derived from long hands-on experience). During my days of editing Deathrealm (1987–1997), it's safe to say that 70 to 75 percent of submissions came from male writers, at least early on. Later, that ratio changed to something like 60 to 65 percent. Subscribers were even more male-dominated, with a majority around 75%. That changed only slightly over the years, the biggest shift happening during the last two. Given these stats, would I submit that there was even a hint of intentional discrimination involved in the editorial process? None whatsoever. Would I concede there was a male-centered mindset that blithely sailed past considerations of more diverse tables of contents? Highly likely.
The biggest factor at play here was... is... basic sensibilities. Males and females simply do not share all similar interests, nor should they. I'm certain the readerships of Popular Mechanics and Sports Illustrated differ wildly from those of Cosmopolitan or Vogue (that's my best guess, anyway, though maybe I'm wrong and fully half the first example's readership is women; I'm gonna bet not). I can tell you from years and years of experience, the male audience for Godzilla movies outweighs the female audience by uncountable metric tons. The simple fact is that, historically, Cthulhu and the rest of the Great Old Ones, kith and kin, appeal more to the Godzilla-type demographic.
You need not remind me that dark fiction encompasses a much vaster range of subjects, themes, and styles than the relatively limited scope of Lovecraftiana. Of course that's true, but somewhere in the typically male-dominated hierarchy of authors, editors, and publishers, I suspect that this concept still holds an inordinate amount of weight. To be honest, twenty-five years ago, it struck as me something of a novelty that as many women as did wrote, edited, and published dark fiction. Not only good, but great dark fiction. What an eye-opening experience it became for the likes of me. I made the acquaintances, virtually and in-person, of such women as Ellen Datlow, Jessica Amanda Salmonson, Elizabeth Massie, Kathleen Jurgens, Peggy Nadramia, Kristine Kathryn Rusch, Melanie Tem, Kathe Koja, Poppy Z. Brite, Nancy Collins, Lucy Snyder, Cynthia Ward, Caitlin Kiernan, Nancy Kilpatrick, Anne K. Schwader... the list goes on and on.
How could a literate being not take note of the numbers, the voices, the power in the perspectives shared by these and so many creative women who have emerged in the days since? What vistas one can behold when the blinders aren't fastened so tightly.
Taking notice leads to cognizance, and cognizance leads to action. If by some mad quirk of nature Deathrealm were to make a resurgence during my lifetime, would there be a whole new set of sensibilities at play in its production? A resounding yes. Naturally, I'm very proud of the number of female authors that Deathrealm showcased during its years. If my youthful sensibilities had evolved more deeply and rapidly, no doubt there would have been more. Now, granted, in this space I have primarily focused on women as examples of diversity; I have hardly addressed other marginalized groups whose voices are just as worthy and just as impressive, but for now, this is a start, and deadlines and other duties call.
I simply say to any and all creative persons who labor in the field who may yet wear a set of blinders: take notice. Things can—must—progress from there.




















